Here again for episode 47. We talk about getting people on board with audio and how to communicate around that. And how to analyze reference sounds and music to give clients what they're looking for. And we answer some questions.
If you're going to GDC and see this before then, we're doing a live recording of our next episode and hang out.
https://www.eventbrite.ca/e/beards-cats-and-indie-game-audio-podcast-live-tickets-43213861824
Bitte melde dich an oder registriere dich, um fortfahren zu können.
Games & Spiele
Beards, Cats and Indie Game Audio Folgen
A monthly podcast covering game audio development for indie games.
Folgen von Beards, Cats and Indie Game Audio
67 Folgen
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Folge vom 13.03.2018Beards, Cats, and Indie Game Audio Podcast EP 47 - Analyzing things, talking audio with people and some questions
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Folge vom 02.02.2018Beards, Cats, and Indie Game Audio Podcast EP 46 - Conferences, Failure and CarsWe run through a few things this time around. We talk about conferences and figuring out if they're worth it. Inspired by some Twitter posts by @jaymfernandes. We run down some stuff we learned at Audio Bash. We talk about some big time failures we've had lately. Answer some questions. And talk about cars for a bit. As well from our announcments, Gord's soundtrack to Full Metal Furies is out. You can pick it up here. https://ashellinthepit.bandcamp.com/album/full-metal-furies And Matthew is looking for speakers for CarouselCon 2018. It's free and takes place during lunch time at GDC. More info here. http://wootwootsound.com/carouselcon-2018/
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Folge vom 02.01.2018Beards, Cats, and Indie Game Audio Podcast EP 45 - some random short topicsA day late but we're still calling this the last of 2017 episodes. We talked about some random small topics this time and fielded some questions.
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Folge vom 29.10.2017Beards, Cats, and Indie Game Audio EP 44 - A game audio primer part 1This month we decieded to cover some basics. We go over a bunch of terms and ideas that make up game audio and how we do things. This is mostly ment for developers and beginners. And to hopefully generate questions and more ideas for us to cover. If you're thinking of doing your own audio but have no idea where to start, or how to talk to an audio person, this could be a good place to start. Calling this one part 1 cause we want to hear from our listeners on what we missed, what you disagree with or need to correct. Let us know and we'll build up part 2. As well we talk about a quick bit about Mattia Cellotto's new dry ice library. More info available here - https://www.asoundeffect.com/sound-library/ultrasonic-dry-ice/